Showing posts with label xbox. Show all posts
Showing posts with label xbox. Show all posts

Friday, August 17, 2012

Derek Yu hates mankind

This is Derek Yu (He's the one on the right, by the way).

"What a nice chap", you're probably thinking, "He certainly looks very happy, which in this cynical age is very refreshing. Hurray for him. And blimey, hasn't she got a tiny head? And is that Woody Allen in that picture?"

But I beg you to desist and hold back your hurrays. For Derek Yu is smiling for one sinister reason in this picture, and one sinister reason alone. If you're a gamer, he's looking for a way to destroy your life and royally fuck you over. Derek Yu hates you.

One day, perhaps, in a scenario playing out in my head right now, Derek Yu was watching a friend play Demons Souls on the PS3. "Crikey", he thought, "Thats a bit difficult. I'm surprised that this is selling." and he went away, thinking no more of it.

And then a few years later (again, only in a fictional scenario that exists solely in my head) he was watching the same friend play Dark Souls on an xbox 360 and thought, "Crikey! (which is the favourite expression of surprise of the imaginary Derek Yu in my head) This is even more difficult than Demons Souls, and that was next to impossible. Why would anybody play a game like that?" - and once again, he went away, thinking no more of it.

Not on a concious level, at any rate. The subconscious of Derek Yu was hard at work, mentally constructing a game that would be harder than Chuck Norris in a Viagra factory - and from this evil seed, Spelunky was unleashed upon the world.

The concept is straight forward enough.You play a treasure hunting Indiana Jones type character in an old-school side scrolling platform game, armed only with a whip. Standing between you and the ultimate treasure at the end of the game are snakes, spiders, tribesmen, scorpions, killer wasps, poisonous explosive frogs, yetis, mummies, flying saucers (?!), spike pits and much more.

Every single thing in the game wants you dead, and you will die. A lot.

The corpse of a poisonous frog will explode, sending you flying across the map until your fall is halted by a spike pit. A chain reaction of explosions will disintegrate the ceiling above your head, causing a large stone block to crush you. The ground will collapse under you and you'll fall to your death, breaking every bone in your body. You'll end up at the bottom of a ridiculously deep chasm without the means of getting back out, and you'll be forced to quit.

And with your one life gone, you'll go back to the very start of the game. And I guarantee that you'll click 'Start new game' and play again. And again. And again.



And the primary reason you'll do this is that your death was entirely your fault, and you'll swear you won't get caught out like that again. And as all of the levels are entirely randomly and procedurally generated, you'll never be confronted by the same map and same combination of enemies ever again.

Little by little you will make progress. The mysterious Tunnel Man is one of your only allies, and in return for gifts (the bombs or ropes you own, or the treasure you've found) he'll dig a tunnel to the next level so you have a shortcut straight there.

"But this doesn't mean  that Derek Yu hates mankind", you cry, "merely that he's crafted an entertaining and charming videogame with a high level of difficulty."

No, it doesn't. What convinces me that Derek Yu hates mankind is that I'm nearing the games end and would like Tunnel Man to make me a shortcut. Which he will do, provided I bring him a Gold key. A gold key that only exists in the very first level, for which I'll need to go back to the start of the game and carry it - without dying once, remember - through every single level all the way to him. When even surviving to the end of a single level is a miracle in itself.

Fuck you, Derek Yu.

..but I can do it next time, right? One more go... I can do it...

Spelunky is available on Xbox live marketplace for 1200 Microsoft points you'll never regret spending - or available as a huge demo for free on the PC from Spelunky World. Try it out - I want other people to swear as much as I have over the last fortnight.

Saturday, July 31, 2010

It's like Braid made by depressed norwegian animators


There's an XBLA title doing the rounds at the moment doing extremely well on Metacritic that's had praise heaped upon it from many quarters, not least of all from Graham Linehan on Twitter, a man of fine gaming taste.  I still blame him for me buying Settlers Of Catan, a maddeningly addictive board game.

This game is Limbo, a new platform game from the indepedent Danish Playdead Studios.

The plot (for what it's worth) involves your character, a small boy, looking for his lost sister.  The six hours or so of gameplay involve your characters silhouette running from left to right through a scrolling world made entirely of more silhouettes.   So far, so vague.  It's essentially a selection of fiendish physics puzzles, but that description doesn't do it justice.

And nor do still screenshots of it, for that matter.  You have to see it moving.  It reminds me of the odd foreign cartoons you used to catch at the crack of dawn back when they used to secrete odd little gems on telly just to fill the schedule - you know the ones, they'd typically involve some hand puppet type animation with characters jittering away to each other in some odd language before something horrible happened to one of them.  And then you wouldn't be able to sleep for days.  It's as terrifiying as anything they ever put in any of the public information films from the 1970s.

Everything in this mysterious world wants you dead, and you will die a lot.  Maybe not as much as in Demons Souls, but you'll meet your maker in a variety of grisly ways - if anything the bared-down graphics and style make each death more painful than the last.  You will be impaled on spikes, crushed between two giant cogs, crushed by a rolling ball, electrocuted, impaled by the huge leg of a giant (and I mean giant) spider.  It's one of those games where you'll die from doing something you couldn't possibly have avoided, but then know to avoid doing that next time - I usually hate games like that - it all seems desperately unfair - but for some reason in Limbo it works.

To reveal any more of the games lovely moments would be unfair - You need to discover them for yourself.

To repeat something Graham Linehan said, "f you're afraid of spiders, don't play Limbo. If you're not afraid of spiders, Limbo will make you afraid of spiders."