And with that single word spoken by Ellie, the screen faded to black and the end credits rolled. After all that had happened, all we’d been through, she’d looked at me for reassurance. And I lied to her - and she knew, but didn't mind.
It was more convenient for us both to believe the lie, or the entire journey – all the friends we’d lost, the sacrifices we'd made, the horrors we'd seen from both the infected and what humanity had become – be they fungus-infected monstrosities or desperate cannibalistic survivors - and the sheer barbarity that both were capable of – would have been for nothing.
It's now been almost a couple of days since the end credits rolled and the last of the names scrolled up the screen, and I've been thinking about ending of The Last Of Us a lot. I've enjoyed the fact that I can plunge into spoiler-filled posts and head on and see what other people thought about the game as well, but more specifically how it ended.
Like the poor zombie ants infected by the Cordyceps fungus that the game takes its inspiration that are compelled to do nothing but climb towards the light and then die, the path of Joel and Ellie was inevitable – It was always going to end like that. Not with a huge boss fight in which Joel would emerge holding a vaccine aloft, declared as a hero and the saviour of humanity, but with the two of them blinking into the sunlight having finished the journey as very different people to those who had begun it.
Never has a video-game put me through as many emotions as The Last Of Us.
Fear - Absolute fear. There is no sound quite as terrifying as the guttural click-clicking of a distant clicker as it tries to locate you, or the frenzied snarling of the infected as they hunt you in the dark. I haven't been as scared playing a computer game since zombie dogs bursting through a police station in window nearly gave me a heart attack, and in more than one such situation I had to remind myself to breathe and blink.
I'd relax with the characters in the all too rare situations when they too could relax. When for a few fleeting moments it wasn't about hiding and killing but about the fascinating growing relationship between a jaded killer and a young girl enthusiastic about her first trip into the world. I groaned and laughed with Joel as Ellie told her dreadful jokes and awful puns.
I felt genuine anger when I saw that young Henry had become infected but chose not to tell his companions, and anguish when his brother Sam took the horrible unthinkable step of taking his own life - anything but continue this horrible existence without Henry. Anger when the apparent friendship between Ellie and the survivor David turned into the very worst betrayal.
I was intrigued by the thoughts of friends who had completed The Last Of Us, and have included their opinions here.
"People are making apocalypse jokes like there's no tomorrow. Too soon." |
Last of Us - The end - It takes a brave games designer to choose to end a game not with a boss fight, the world exploding or everyone being saved, but with a man telling the girl he wants to look after like his own daughter; a lie, and worse, her acknowledging it, all at the expense of the rest of the world's health This won't be the ending everyone wants, the ones who bought the game wanting a zombie shooter or a survival horror might be a little bewildered. But for me it is everything that the game is about, 2 people who have been put through the worst the world can offer getting on with it. To love and care about someone so much that you would lie to them is a wonderful tormented emotion to jab at and one that I never thought I'd see conveyed so well in a mainstream computer game.
Highlights:
Highlights:
So many. The adult nature of the game. And I don't mean the nasty stuff, I mean the dialogue, the emotions, the deep characterisation was all wonderful. The sheer amount of acting prowess captured/animated in the lead characters; so many times I found myself flinching at bad things happening to people I had formed an attachment to, welling up as each emotional hurdle was crossed. The loss of the daughter was shocking, Ellie's first kill was incredible (I felt as shocked/unwell/a line crossed as she did), Sam and Henry (oh god! and the way it cut afterwards), the times Joel can't express himself (Ellie shooting and running away), so many moments played out better than most real actors can manage.
There are literally too many things to list, from Giraffes to wondering if Joel's dead, the stunning environments to snowstorms, feeling like you're dying when Joel is, Ellie's jokes, gah! I could go on for hours.
The last of us isn't a game and it isn't a movie. It's something bigger and better than both of those things and everyone who considers themselves a film or game buff really should play it.
There are literally too many things to list, from Giraffes to wondering if Joel's dead, the stunning environments to snowstorms, feeling like you're dying when Joel is, Ellie's jokes, gah! I could go on for hours.
The last of us isn't a game and it isn't a movie. It's something bigger and better than both of those things and everyone who considers themselves a film or game buff really should play it.
"No matter what, you keep finding something to fight for." |
Overall, The Last of Us is a beautifully crafted game. The writers have to be given due credit for writing credible, believable characters and the actors for bringing them to life. I had moments of genuine heartbreak and rage thanks to the actions of those that I encountered along the way. I was in awe of the environments that I was immersed in; watching the sunrise over a college campus, scavenging the alleys and back gardens of the suburbs and walking blind during a blizzard whilst being stalked by multiple hunters. Ellie and Joel seeing giraffes roaming the streets of Salt Lake City was a beautiful, touching moment showcased the writing and visual talent on offer. The soundtrack added to the atmosphere, was never intrusive to the game-play and always complimented the storyline.
There are too many things to write about, but it just shows that when a genre feels almost flogged to death, you can still come across a highly polished gem that can make you put down the controller, wide-eyed and open mouthed, and just think to yourself “Wow”.
So there we have it. The Last Of Us. If you've beaten it (or if you felt it overrated and just gave up on it, for that matter), I'd like to know your thoughts. Comments are always gratefully received!
Awesome write-up David.
ReplyDeleteI described it to a mate of mine the other day as the best movie I've ever played. So much to like about the game, and deserves all the kudos thrown at it.
Months later, I'm still completely and utterly obsessed with this game. I've played through the story mode four times now (twice for hard/hard+ and twice for survivor/survivor+) and I've become completely addicted to the multiplayer aspect as well. I couldn't have described this game any better than an of the author's in this post, and the ending left me exactly with that feeling: wide-eyed, open mouthed, thinking "Wow."
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